Posted on Oct 14, 2018
Long time, no talk. It’s been almost a month since I submitted my thesis. It was wonderful seeing the culmination of 4 years of work printed and in my hands. The final result, after many edits, revisions and considerations, was 212 pages of science. A lot of it was...
Posted on Aug 22, 2018
Introduction I recently had the pleasure of attending the IEEE Games, Entertainment and Media conference in sunny (oh, so sunny) Galway, Ireland. It was a wonderful trip, with great science to be seen, wonderful people to be met and fun conversations to be had. They even gave me...
Posted on May 19, 2018
Had the great pleasure of presenting a short introduction to what is Artificial Intelligence (and my research) to a wonderful audience as part of the yearly Pint of Science event! It was the first year it was organised in Colchester and, from what I’ve seen and heard, a...
Posted on Apr 8, 2018
Abstract Recent work has shown that genetic algorithms are a good choice for use in game design, particularly for finding improved versions of a game’s parameters to better fit a designer’s requirements. A significant issue with this...
Posted on Mar 24, 2018
I’m still alive! Quite busy, but alive. This is an update for those that are curious on how my PhD thesis is progressing, as well as my plans beyond it. Thesis 160 pages in and I almost have the first content chapter done. My plan is to have...
Posted on Nov 20, 2017
Academia loves to create definitions for anything and everything. And, most of the time, that is extremely valuable and results in amazing progress for science and humanity. But… (and you knew one was coming given the title) it can also be a waste of time. I spent 3 months...