IGGI Conference 2017
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During the IGGI Conference 2017 in York I had a chance to demo the latest (and greatest) version of my work through means of a workshop!
Participants got to design their own agents to play Ms Pacman. While controlled by a neural network, said agent would try and play in a manner defined by the designer (valuing some gameplay elements more than others).
If you want to see a short recap, here’s a YouTube video.